Archive For July 21, 2017

Matt McIntosh Unreal 4 Tutorial 1-5

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Matt McIntosh Unreal 4 Tutorial 1-5

In this video we will be looking at blocking out a game environment using zbrush, also what the retop looks like before going in to Unreal 4.




This is a short video looking at a blocked out game environment in Unreal 4 showing the scale of the level as it stands and testing things work.




In this video we will be showing the progress of level, adding in some basic building shapes as well as a sea level floor plane, again testing the scale of things and the distance to each object.




This is a short video showing the progress of a game environment in Unreal 4. This one includes a new pathway around the back of the island to a secret cave.




Progress of the level in unreal 4, starting to detail up the buildings and add in additional objects to give some visual interest to the environment



Canalside Studios is looking for students to play-test “Flux8”

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Canalside Studios is looking for students to play-test “Flux8”

Canalside Studios is looking for students to play-test “Flux8”


Canalside Studios is looking for games students to come and play-test our upcoming magnet-based puzzle-platformer, “Flux8”



“Flux8” is a puzzle-platformer based around the polarity of magnets and how they react to opposite and similar forces. The game is due to be released on Steam this August.


We’re looking for Computer Games Design and Programming students within the University of Huddersfield to provide us with feedback and help us find bugs. Play-testers will have access to both single player and co-op campaigns, as well as the built in level editor.


Play-testers who play “Flux8” for 3 hours or more throughout the course of the week will earn themselves a Steam key to download “Flux8” for free once it releases.


All in-game footage will be recorded using screen-capture software, so that our developers can go back and replicate bugs and issues later.


If you wish to take part in the play-test, please come to Canalside Studios (CW4/19) any time between 10am-4pm, Monday 24th – Friday 28th July.


In the meantime, why not check out the latest devblog to see what we’ve been working on?


We look forward to seeing you all next week!

Canalside Studios – A Week In The Industry 2

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Are you ready for your latest fix of gaming industry news? … You are? … Let’s go!


Crash Bandicoot Claims No.1 In The UK Charts!


Crash Bandicoot - Hud Uni Games

Crash Bandicoot – Hud Uni Games :$Icon$


Activision’s Crash Bandicoot N.Sane Trilogy has enjoyed a very strong opening week. The platformer follows in the footsteps of Wipeout and Tekken 7 in claiming the chart top spot, suggesting that the nostalgia flows strongly among UK gamers. Furthermore, in debuting at the top, the N.Sane Trilogy does what no other Crash Bandicoot game has ever managed.

In this game you will be able to re-join your favourite marsupial, Crash Bandicoot, as he spins his way onto PlayStation 4 along with his three most memorable adventures, newly recreated for the current generation.

Including Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped, the N. Sane Trilogy has been lovingly built from the ground-up with brand new visuals and audio to deliver the series’ classic gameplay to a whole new generation.


Here’s the UK Top 10 in full for the week ending July 1st:

1. Crash Bandicoot N.Sane Trilogy (Activision)
2. Micro Machines: World Series (Codemasters)
3. Grand Theft Auto V (Rockstar)
4. Forza Horizon 3 (Microsoft)
5. FIFA 17 (EA)
6. Overwatch (Blizzard)
7. Elite Dangerous (Sold Out)
8. Mario Kart 8 Deluxe (Nintendo)
9. Dirt 4 (Codemasters)
10. Rocket League (505 Games)



Call of Duty: Infinite Warfare’s Absolution DLC has a new launch trailer


This week sees the PS4 release of Call of Duty: Infinite Warfare’s third map pack Absolution, and with it a launch trailer. Absolution features four new multiplayer maps and a new addition to the extremely popular Zombies saga. It features Elvira Mistress of the Dark. So, grab a tool and start banging.


In Attack of the Radioactive Thing! you go back in time to the 1950s. Join a cast of survivor’s lead by no less than Elvira herself, fighting to save a small beach town from a government science project that’s gone completely and utterly wrong, unleashing hordes of the undead into civilisation.


Call of Duty: Infinite Warfare’s Absolution DLC pack is out now on PS4, launching for Xbox One and PC in August.


Call Of Duty – Hud Uni Games :

Minecraft: Story Mode Season 2!



The first trailer for Minecraft: Story Mode Season Two has arrived, in which we see protagonist Jesse setting off on a new quest, joined, says Telltale, by ‘a motley band of familiar faces, fortune hunters, sometime enemies and one deeply disobedient llama.’ Aptly titled Hero in Residence, the first episode releases on July 11.


Like in every other Telltale game, the choices you made over the course of each episode determined the direction the story went in. Those decisions carry on over to the new game, but newcomers needn’t worry, it’s not necessary to have played the first season. This can be played as a standalone game.


Episode 1: Hero in Residence will be out on July 11, 2017 for PS4, Xbox One, PC, Mac, iOS and Android.


Canalside Studios: Devblog 11

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Canalside Studios: Devblog 11

As we edge ever closer to Flux8’s release date, we’re all working hard fixing bugs, polishing levels and mastering music!


Here’s what we’ve been working on since the last devblog:




Over the last two weeks, I have been working on developing the background creation tools. The main part I have been working on is a tool to place background prefabs and spacers. As a part of this, I created a new snapping system to allow rooms to attach despite being different sizes. In addition, I have also made a new system to place scenery, such as wall mounted assets and clutter. Again, for each of these, I have added a feature to save and load.





This week I have been working on the Steam Workshop integration with the game. I have made a UI that allows you to upload your level with a screen shot, and apply updates to levels you have already uploaded. This will allow other users to download your level and play them from the main menu.






Over the last couple of weeks I have been trying to polish several parts of the game. This includes updating parts of the menu to be usable with controllers. I have also added the majority of achievements required for the game and set this up to work with Steam when we release.

Devblog 11 Reuben's Achievements - HudUniGames

Devblog 11 Reuben’s Achievements – HudUniGames



During the past couple of weeks of working at Canalside Studios, I have been continuing with fixing and decorating levels at an increased rate in order to meet our deadline for testing. I have also been delegating tasks to the other designers, evenly splitting the remaining tasks so that we can release the game on time.

Devblog 11 Sam's Level - HudUniGames

Devblog 11 Sam’s Level – HudUniGames



The past few weeks I have been working on polishing some of the levels ready for testing. The aim is to complete the levels for next Friday so there is plenty of time for testing before release on July 31st. I have also helped by working on the Steam page and plan to improve it further next week.

Devblog 11 Harry's Level - HudUniGames

Devblog 11 Harry’s Level – HudUniGames



Lately I have been working on the levels in Flux8. I made a couple of red and a couple of co-op levels. Then I put all of them in scenes inside the editor, set up all the cameras in the scenes and started decorating them. I am close to finishing the red magnet campaign, which means that we only have the co-op campaign to finish now and all of the levels will be completed.

Devblog 11 Dimitar's Level - HudUniGames

Devblog 11 Dimitar’s Level – HudUniGames



I’ve begun recording and processing the final batch of sound effects. Once I’ve got all of the  sounds we need, I’ll be going through each level and making sure the balance between the different sounds is correct. I’ve also finished mixing and mastering a couple more pieces of music. I still have one or two more to do, but I’m hoping to have these finished by the end of next week. Here’s another one you might recognize if you played the free demo on Gamejolt.



As most of our work at the moment is stuff we’ve shown off before, instead of the usual video, we thought we’d show off some of our favourite bugs!


Starting with this “alternative” menu from a very early version of the game, before it even got it’s name!



Then there was the time Tess learned to fly!



And finally, my personal favourite: Reuben’s amazing growth ray! Not quite the intended effect of the lasers…



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