The Games Students from Huddersfield Uni once again dominate the Yorkshire and Humberside Game Republic Student Showcase. Last year we won three of the four 1st Prizes and this year we’ve done the same.
Each year, for the last 10 years, Jamie Sefton and Game Republic have been running a competition between the Yorkshire and Humberside universities to showcase student talent – the Game Republic Student Showcase website 2017. The Showcase provides a competitive spirit to all the programmers, designers and artists on the various games degrees in the area.
Teams from the universities of York, Bradford, Leeds, Leeds Beckett, Sheffield Hallam… and of course The University of Huddersfield. This year was the biggest event so far with 26 teams competing, with lots of floor space given over to VR. Last year, there was only one VR project (our own Nathan Boxhall-Burnett and the VIVE Dr Who Tardis experience- Nathan Boxhall-Burnett winning 1st Prize Games Technology, 2016).
This year there were five VR installations, all very different. We were very well accommodated across five rooms at Leeds University in the Sadler Building, with Dr Hamish Carr being our very friendly and congenial host.
All the GR Educational Partners are able to take six teams and ours were:
Shutter Shade Heroes were arguably the most-visited and actively-enjoyed team offering. They were showing their VR Partyware game – a very active VR version of party games and exercises… including cracking a safe, all via the VIVE. Here they are with the set-up.
Games within VR Partyware include baseball, darts, throw a ball in a bin, sqat thrusts and crack a safe. As players succeed at each game they return to play the same series in a more demanding manner. The team members comprise: Parampal Singh; Kiera Hayman; Joe Cooper; Marcus Nichols; Liam Ford and Chris Vickery.
Out of Mana – navigate a dungeon with all the usual (and some unexpected) dangers and get to the end to fight the Boss. Play as a 2-person game and decide to work together …or kill them and play it alone.
The team of: Dan Schofield, Angel Petkov, Alyson Sjardijn, Gage Bolton, Martin Barker, Dean Ford and Natalie Hirst… completed thew game. Well done on making a really playable game!
Reaper’s Rampage team with… you guessed it, the Reaper’s Rampage game at Game Republic 2017 – a 3rd person fight game where the Grim Reaper (our hero’s father) is testing his son’s skills (the player) against all sorts of ghouls to see if he is good enough to take his place when he meets his maker. |Fighting the devil’s minions, or more graphically, “Fighting Satan’s spawn”, as the team nicely put it. Great game!
The team are: Rob Potter, Max Zazulak, Jake Brown. Here are Redkite Games playing the game.
So how can we make a simple game of Pong as complicated as possible? Well, you need to do it over the web using the user’s smartphone. Here’s Kiera demoing her game with users’ playing via their phones. A variety of internal algorithms choose which way to proceed to minimise latency. All clever stuff.
Robert Potter with This Dead Winter – a mesmerising fox-runs-through-snow-leaving-footprints game, currently at concept stage, and with some gamification targets built in. However, just watching the footprints and tail swooshes in the snow is enough for most people as the untiring fox makes its way through the wilderness.
Rob is very generous with information and provides a fairly good trail of what he’s up to and how his experiments in coding are going on his Twitter feed: @Rob_Potter. Join him there and follow one of the UK’s future games programming stars.
Max’s Game Character Art was on show including the much talked-about ogre with dangly bits plus fighting dragons breathing fire. Here is Max with his characters – posters, monitor and TV – what a spread! Max was also one of three Finalists in the 2017 Search for a Star Games Character Art – so well done Max! A star of the future and one to watch.
The work that I have developed for my final year is all inspired by games that I have played, my heritage and other visually interesting elements. The year started out as pretty average, however by becoming involved in competitions such as Search for a Star and Game Republic, a sense of push allowed me to develop my assets through iteration; improving the pieces vastly each time.
Whilst the picture below shows only one, Max’s showreel was shown on a large TV and had a rotating models of two dragons fighting – the one below breathing fire.
Of course, the A1 colour pictures on the wall show his three character poses better than the amalgamation below.
I am a 3D Character Artist and aim to work in the Games Industry developing 3D models for major games studios. I am very passionate about my work and I am extremely focused on achieving this goal.
See more at his own website: Maxim Zazulak website – Games Character Artist.
The Huddersfield wins are a fabulous testament to the work and dedication of the games teaching team at The University of Huddersfield and also to the brilliant students we have the pleasure of spending time with. All the best to them in their new careers as they leave us for pastures new in the games industry.
1st Prize. VR Partyware by Shutter Shade Heroes
3rd Prize. This Dead Winter by Rob Potter
2nd Prize. VR Partyware by Shutter Shade Heroes
1st Prize. This Dead Winter by Rob Potter
1st Prize. VR Partyware by Shutter Shade Heroes