It’s been pretty quiet at Canalside Studios recently as everybody’s been booking time off to enjoy the nice weather!
Regardless, here’s what those of us who remain have been up to for the last few weeks:
I’ve been continuing making levels over the past two weeks.
Over the last two weeks, I have been working on expanding the background system to make it easier to create backgrounds and environments for the game. One of the features I have made is a scaffolding tool which can be used to create scaffolding around the level itself. The new system allows you to draw out the initial struts and add cross bars and supports to scaffolds. I have also worked on another tool to manually place the background tiles, mainly for the designers to quickly generate the backgrounds for their levels. Both of these systems can then save and load their setup into other scenes.
This week I have been working on implementing the back and front end of Steam Workshop integration. This involves using the Steam API to get currently uploaded levels, as well as a way for users to easily upload their own levels, which they have made in the level editor.
I have spent the last couple of weeks doing tweaks to add extra polish to the game such as a few minor additions to the menu, adding sounds to the characters and also making extra features for some levels such as blocks looking like they are being destroyed on a level where the player is being chased by a machine.
For the past couple of weeks I have been fixing and decorating several levels, in order to reach our level target for release. I have also been helping set up the the Steam store page, so that it has all the information and images it needs ready for when it goes live.
I’ve been mixing and mastering (or at least, attempting to) some of the music I’ve composed for the game. I’ve got a few that are finished and ready to go into the game now. Over the next few weeks I’m going to be recording and processing the rest of the sound effects we need, as well as hopefully finishing off the rest of the music. If you played the free Flux8 demo, you may recognize the track below – it’s the menu music! Except now it sounds all shiny and finished.
As ever, watch the video below to see some of our work in action!