Archive For The “Matt McIntosh” Category
In this video we will be looking at blocking out a game environment using zbrush, also what the retop looks like before going in to Unreal 4.
This is a short video looking at a blocked out game environment in Unreal 4 showing the scale of the level as it stands and testing things work.
In this video we will be showing the progress of level, adding in some basic building shapes as well as a sea level floor plane, again testing the scale of things and the distance to each object.
This is a short video showing the progress of a game environment in Unreal 4. This one includes a new pathway around the back of the island to a secret cave.
Progress of the level in unreal 4, starting to detail up the buildings and add in additional objects to give some visual interest to the environment