Passionate about Games

 

 

We really love games... playing games, making them, inspiring our students to create awesome games... we just love it.  And it shows. Our students are featured heavily in the Develop 30 under 30, record-breaking wins at the Games Republic Student Showcase, commercial releases from our in-house commercial studio Canalside Studios and from successful alumni that took our Enterprise Placement Year such as Hypersloth and Sigtrap

Jessie Thomson

Jessie - HudUniGames - Staff - 2017

Jessie Thomson

Computer Vision Researcher at Cubic Motion, I am currently teaching year 2 Games Engine Architecture, for developing core concepts behind developing video games. My interests lie in developing all things visual and intelligence based and my work involves applying machine learning and computer vision concepts to solving facial animation problems. In my spare time I love developing interesting game AI and optimisation projects.

Graham Watts

Graham Watts

Graham Watts

Senior Lecturer and Games Design Year 1 Tutor - I teache across games, multimedia and web courses and specialise in visual design and games concept modules. Although I am equally at home with Photoshop, Illustrator, InDesign or free-hand sketching. Visual concepts, branding, content and typography are a speciality. I haveworked in print, web, publishing and try and bring these talents to the games industry.

James Chilton

James Chilton

James Chilton

A graduate of the University, I have been working as a freelancer since the middle of my final year (Jan 2014). The skills I developed at university has enabled me to pursue a career within the industry, working with specialist subjects involving both production of artwork and the necessary historical research. Projects worked on include WWII Online: Battleground Europe and Verdun - both games with heavy emphasis on historical context. My interests generally lie in creating period accurate pieces, including anything from weapons to uniforms and environmental assets.

Dr Carlo Fabricatore

Dr Carlo Fabricatore

Dr Carlo Fabricatore

Associate Professor - I hold an associate professorship and lead the Pro-Social Immersive Technologies Research Incubator (PSIT), where I conduct interdisciplinary research on the uses of ergonomics and interactive technologies such as games, augmented reality, context-aware computing and machine learning in high social impact areas such as healthcare, education and sustainability. I also teache game design and development within the Computer Games Design BA(Hons).

Dr Duke Gledhill

Staff: Dr Duke Gledhill

Dr Duke Gledhill

Senior Lecturer and Head of Studio - Course Leader for Computer Games Programming BSc(Hons) (Computer Science with Games Programming for 17/18). I am also a final year tutor. I teach across a wide number of modules, specialisingin Game Engines and includes photography, Lego and the use of technology as more than passing interests. I am the residentTech Geek.

Daryl Marples

Daryl Marples

Daryl Marples

I am the Course Leader and Admissions Tutor for theComputer Games Design BA(Hons) - My teaching is cross disciplinary covering all aspects of 3D art, animation and games prototyping. My career prior to joining the University included working in the games industry as a games artist and animator. I also has worked commercially as a graphic designer, sculptor, model maker, creature creator and set designer.

Dr. Zhijie Xu

Dr. Zhijie Xu

Dr. Zhijie Xu

Professor of Visual Computing- my specialisms include VR and visualisation metrics, teaching on the advanced modules for the Computer Games Programmers. I amparticularly interested in introducing the coding possibilities for different technology in the games industry.

Matt McIntosh

Staff: Matt McIntosh

Matt McIntosh

Senior Lecturer - I work on Computer Games Design, dealing with the development of a range of art assets. My interests lay in the creation of characters, environments, vehicles and animations.

Matt Novak

Staff: Matt Novak

Matt Novak

Senior Lecturer and Computer Games Design year 2 Tutor - My teaching covers a wide range of game development disciplines, from 3D and 2D asset production to game design and UI/UX creation. My career prior to the university was as a freelance artist for the games industry on a wide range of projects.

Dr Michael O'Grady

Staff: Dr Michael O'Grady

Dr Michael O'Grady

Subject Area Leader for Games and Web, Web and Multimedia Course leader and final year tutor - I teach across a variety of web-based modules and is relatively new to the games courses. I am particularly passionate about the opportunities available in the games industry and promoting and expanding on the experiences available to our students in our in-house commercial studio and our incubator Enterprise Placement Year.