Student Profile: Dayna Davison, Designer

Dayna Davison, Designer, Student at the University of Huddersfield – HudUniGames

Name: Dayna Davison
Job: Lead Artist at Neonia Games (start-up business in the Duke of York Young Entrepreneur Centre)


Tell us a bit about yourself:


“I’m an undergraduate on placement year in the 3M Buckley Innovation Centre. I’ve been creating “stuff” for as long as I can remember, but only in recent years have I combined my passion for both art and video games. I currently have an art role in a startup games company!”


How did you first get into video game development?


“I always used to “design” my own games as a kid, based off the actual games I’d play on the PS1, they obviously never went anywhere but that’s where it first started! In terms of education, I started pursuing a career in games development when I enrolled on a Games Development course. It prepared me enough to continue it on at higher education.”


Why did you choose to study at the University of Huddersfield?


“The university had great an extremely high employment rate after graduation, which was a big draw for me because I really wanted it to be a worthwhile investment. Furthermore, I liked what the course offered and the freedom it gave to choose between both design and art.”


What are you hoping to achieve while on your placement in EPY?


“I’d like to gain a solid understanding of how self-employment works and learn business skills that I can take with me. I understand that it’s unlikely I’ll finish an entire game in the space of 9 months, but learning the groundwork for the business itself is just as important. I genuinely enjoy learning about the ins and outs of entrepreneurialism and so far, it’s been great!”

I was also the artist in the Blind Panic Game Jam last year, that won best art! Here’s some of the things I worked on – log cabin, rocks, bridge and some trees!




What is your favourite thing to design/programme?


“My programming skills leave something to be desired, but I love designing small games. Something that can be completed in a few hours, but generally has one unique mechanic!”


What is your favourite piece of software to use and why?


“Zbrush! It’s such a versatile software and offers so much. It’s like an all in one software; you can model, sculpt, UV, bake out normals, and has tablet support. That’s always a selling point for game artists.”


What is your favourite video game and why?


“Undertale; at first glance it’s a simple bullet hell with a story, but the longer you play, the more you realise how much more there is. Average gameplay is about 8 hours, but for full completionists, there are so many combinations of playthroughs you could have. It’s a game that actually reminds you it’s a game, but not to discredit itself. Thoroughly enjoyed every minute of it!”


Do you have any examples of previous work that you would like to show us?


“Just some concept art I’ve been working on for the game we’re developing! Various ideas, some scrapped, some kept!




And last but not least, this singular crate that I just find charming for some reason. It’s the little things!”