Name: Dimitar Dimitrov
Job: Game Designer
Tell us a bit about yourself:
“Hi! My name is Dimitar Dimitrov and I came to study 3D Games Design in the UK almost three years ago. My hobbies include games, watching movies and reading.”
How did you first get into video game development?
“I’ve always been interested in how games are made. I remember watching videos on Discovery Channel when I was small and they were all talking about modelling software. I decided to try one and signed up for a quick course on 3DSM. After that I just couldn’t stop!”
What is your favourite piece of software to use and why?
“The software I use the most is 3D Studio Max. It is the first 3D modelling software I ever used and my favourite one to this day. Its reliable, strong and sort of easy to use when you get the hang of it.”
Why did you choose to study at the University of Huddersfield?
“When I was searching for universities, Huddersfield was one that always came up on the topic of “games design”. It also helped a lot that in that year the University of Huddersfield won the University of the Year award. A good university with a good games design course. It was a no-brainer for me.”
What are you hoping to achieve while on your placement at Canalside Studios?
“I hope to learn the dynamics of teamwork in a professional environment, obtain new skills in game development and, of course, release a game that I can be proud of.”
What is your favourite video game and why?
“There a lot of games that I like a lot. It is a bit hard to choose my favourite one but if I had to choose then it is Assassin’s Creed 1 – the first game that I just couldn’t stop playing. It was fun, engaging and had a great story and gameplay. I loved it. It was particularly helpful at the time because I was learning about the Templars in school (I thought it helped me for my history lessons).”
What is your favourite thing to design/programme?
“Tanks, tanks and more tanks. I have a thing about world war 2 machinery, so I always loved modelling tanks but from a design perspective, I really like designing levels. How are they going to be played? How are they going to look? This was always interesting to me.”
Do you have any examples of previous work that you would like to show us?