Canalside Studios Student Profile: Harry Kay, Designer

Harry Kay, Designer at Canalside Studios, HudUniGames

Name: Harry Kay
Job: Designer

Tell us a bit about yourself:


“I work at Canalside Studios. I’m currently studying Computer Games Design at the University of Huddersfield.”


How did you first get into video game development?


“I have always loved playing games and I wasn’t sure what course to take at college. A friend saw the course at Manchester and I decided to go to the open day. I’ve loved the course ever since.”


What is your favourite piece of software to use and why?

“I mostly use 3DS Max as I personally believe it is easier than Maya as Max’s edit poly uses text buttons compared to Maya which mostly uses icons for buttons. My favourite software would have to be Unreal Engine 4 as this is the part where you compose your scene. UE4 also has great lighting and the material editor can drastically improve your textures.”


Unreal Engine 4

Unreal Engine 4 (


Why did you choose to study at the University of Huddersfield?


“I was accepted into all of the universities I applied for and had a look around all of them. Huddersfield stood out the most as it focused more on having fun and making games compared to other universities which have you sat in Microsoft word for a year. Also the teachers and students were nice and very passionate about the course.”


What are you hoping to achieve while on your placement at Canalside Studios?


“To learn more about the industry, I’ve made games before but never released them to the general public and I also want to become a stronger artist as I believe my current work isn’t yet up to a professional standard.”


What is your favourite video game and why?

“I don’t really have a specific favourite game. I like to play a variety of games/genres. The game I probably have the most hours on is Counter Strike or World of Warcraft.”

World of Warcraft image

World of Warcraft (


What is your favourite thing to design/programme?


“My favourite thing to design is something new. This can vary from an art style I have never tried before or a mechanic that requires heavy design. I like to learn new things which hopefully I can learn from my mistakes and become a better designer.”


Do you have any examples of previous work that you would like to show us?