Canalside Studios Student Profile: Liam Hughes, Programmer

Liam Hughes, Programmer at Canalside Studios, HudUniGames

 

Name: Liam Hughes
Job: Programming

Tell us a bit about yourself:

 

“Hi, I’m Liam Hughes and I’m currently studying Computer Games programming at the University of Huddersfield. I have a deep interest in playing video games and that interest has driven me to pursue a career in the games industry.”

 

How did you first get into video game development?

 

“I got into games development straight after high school, as I went to Wakefield College studying computer games design. This course taught me a lot about industry practices along with using various industry grade software (Photoshop, 3DS Max etc.). Towards the end of my diploma I was introduced to programming and from there everything else is history.”

Hud Uni Games (https://helpx.adobe.com/photoshop/how-to/lightroom-photoshop-overview.html)

Why did you choose to study at the University of Huddersfield?

 

“I chose to study computer games programming at the University of Huddersfield primarily because its the closest university to me (I live at home). Additionally, on the open days the staff  and students were really informative about the course I was planning on studying.”

 

What are you hoping to achieve while on your placement at Canalside Studios?

 

“Whilst on placement I’m planning on further developing my skill-set involving communication in a team and learning new technical skills. I’m also going to be adding the work completed this year to my portfolio. The big goal this year is to have a commercial product released to the public.”

 

What is your favourite thing to design/programme?

 

“I don’t really have a favourite thing to programme, usually my favourite thing is to do a “Liam” implementation (which involves special code (i.e. bad code)) and somehow it compiles and works as intended. When that happens I feel good about myself, until someone else read my code.”

 

Loch Ness - HudUniGames

Loch Ness – HudUniGames

 

What is your favourite piece of software to use and why?

 

“My favourite engine to develop in is Unity, due to the simplicity of the engine, mechanics can be quickly prototyped and developed. Visual Studio is great piece of software to use for programming due to the helpful tools it provides.

 

I like dabbling in Photoshop from time to time as well. I enjoy image correction and manipulation, in other words messing around with images of friends for a laugh.”

 

What is your favourite video game and why?

 

“That’s a difficult question. I’d say my favourite game that I’ve clocked countless hours into and still keep coming back to is Rock Band. My general interest in music and the pick up and play gameplay allows for any length sessions with it, from 5 minutes to 10 hours.

 

 

rockband4

Rockband 4 (https://www.gamestm.co.uk/wp-content/uploads/2015/11/rockband4_harmonix_screenshot05_fullband_2015-08-03-10amet.jpg)

Some other games I have enjoyed over long periods of time include Runescape (I’ve been playing it for over 10 years now), Earth Defence Force 2025 (nothing beats a B-movie video game) and Resident Evil 5 – I had some of the best co-op experiences playing that game!”

 

Do you have any examples of previous work that you would like to show us?

 

“Yeah I’ve worked on numerous projects during my time college and at university.

 

Loch Ness was my 2nd year team project game. The game was a twin stick shooter themed around Grimm Fairy tales. The project was built in Unity, my role was to do the engine work and the scripting.

 

Squirrel invasions was a college project that required me to do the asset generation and the coding to create a small title. The coding of this game was done within Flashpunk, an actionscript3 specialised engine. The graphics and animation were created through Flash Professional.”

 

Loch Ness - HudUniGames

Loch Ness – HudUniGames