Canalside Studios Student Profile: Reuben Briggs, Programmer

Reuben Briggs, Programmer at Canalside Studios, HudUniGames

Name: Reuben Briggs
Job: Games Programming

Tell us a bit about yourself:

 

“Before coming to the University of Huddersfield I lived in a small village in Cheshire. At college I studied Maths, Physics and Psychology at A-level so I didn’t have much programming experience prior to university but I feel I have learned a lot during my time here. In my spare time I enjoy reading, meeting up with friends and watching films, as well as playing games of course.”

 

How did you first get into video game development?

 

“I’ve been interested in games development for as long as I can remember really, ever since I got a Gameboy for Christmas when I was young. This was further developed as I grew up and played a larger variety of games, I began to think more about the decisions made by the developer and create my own ideas for mechanics that I would put in a game often inspired by my other interests.”

HudUniGames (https://d13yacurqjgara.cloudfront.net/users/772985/screenshots/2624807/gameboy.gif)

Why did you choose to study at the University of Huddersfield?

 

“The main thing that made me choose the University of Huddersfield was the placement service as the games industry seems to value experience highly, so getting a placement will hopefully give me a head start when looking for jobs post-graduation.”

 

What are you hoping to achieve while on your placement at Canalside Studios?

 

“During the placement I am looking forward to seeing what we can produce within a year. Over the year I am aiming to gain experience working as part of a team, particularly working in collaboration with other programmers, and also continuing to develop my technical skills as a programmer.”

 

What is your favourite thing to design/programme?

 

“Personally I enjoy programming the mechanics of gameplay the most as it is the part of the game which you often notice first when you play a game such as the movement and other parts of the game that the player directly interacts with. However, I enjoy a challenge so if I need to do something outside of these areas I’m happy to try and learn something new.”

 

space tower defence - HudUniGames

space tower defence – HudUniGames

 

What is your favourite piece of software to use and why?

 

“Unity is definitely my favourite software to use when developing games. It is quite easy to pick up and create something, which makes it great when you want to test things out quickly, then develop your ideas further once you’ve done some testing.  There are also a lot of resources available to help you when you are unsure how to do something in Unity, whether it’s video tutorials or message boards, which makes it easier to learn to program for than a more complex engine such as Unreal.”

 

What is your favourite video game and why?

 

“Tricky question. Although I’ve played a variety of different games it’s hard to pick one that stands out.  However I would probably say that despite its flaws, Magicka is probably my favourite due to its unique spell system and the chaos of it’s co-op gameplay. Some other contenders include Rogue Legacy, Guild Wars 2, Guacamelee and many more.”

 

Magicka - HudUniGames

Magicka – HudUniGames(https://c4.staticflickr.com/8/7722/17627087426_360d939f2c_b.jpg)

 

Do you have any examples of previous work that you would like to show us?

 

“Outside of university, the majority of what I’ve made in my spare time has mostly just been tests, so my example would have to be the space tower defence game that I created as part of team project during my second year. This project was the first one that I completed using Unity but as we worked on the project I could see a noticeable improvement in my skills in Unity so I was quite happy with what I managed to accomplish.”

space tower defence - HudUniGames

space tower defence – HudUniGames